One is "adaptive triggers" that can offer varying levels of resistance to make shooting a bow and arrow feel like the real thing-the tension increasing as you pull the arrow back-or make a machine gun feel far different from a shotgun. The controller (which history suggests will one day be called the DualShock 5, though Cerny just says "it doesn't have a name yet") does have some features Cerny's more interested in acknowledging. But all I get from Cerny is, "We'll talk more about it another time." ("We file patents on a regular basis," a spokesperson tells me later, "and like many companies, some of those patents end up in our products, and some don’t.") After all, there's a little hole on it, and a recently published patent points to Sony developing a voice-driven AI assistant for the PlayStation. Like, What does the UI actually look like? Or, How big will the SSD be? Or even, Is that a microphone? Which is exactly what I ask when Cerny hands me a prototype of the next-generation controller, an unlabeled matte-black doohickey that looks an awful lot like the PS4's DualShock 4. He says this like he says many other things: knowing he'll fend off any follow-up question that ventures beyond what he wants to talk about. As a player you just jump right into whatever you like." Single-player games will provide information like what missions you could do and what rewards you might receive for completing them-and all of those choices will be visible in the UI. "Multiplayer game servers will provide the console with the set of joinable activities in real time. ![]() "Even though it will be fairly fast to boot games, we don't want the player to have to boot the game, see what's up, boot the game, see what's up," Cerny says. The PS4's bare-bones home screen at times feels frozen in amber you can see what your friends have recently done or even what game title they might be playing at the moment, but without launching an individual title there's no way to tell what single-player missions you could do or what multiplayer matches you can join. ![]() Regardless of what parts of a game you choose to install and play, you'll be able to stay abreast of it via a completely revamped user interface. Now, though, in a conference room at Sony’s US headquarters, Ryan and system architect Mark Cerny are eager to share specifics. Like the PS5, Scarlett will boast a CPU based on AMD’s Ryzen line and a GPU based on its Navi family like the PS5, it will ditch the spinning hard drive for a solid-state drive. Sony skipped games show E3 this year, a void during which Microsoft unveiled details about its own next-gen console, a successor to the Xbox One referred to only as Project Scarlett. Sony hasn't said too much about the console since April, when WIRED broke the story about development efforts on what was then known only as the "next-gen console." In fact, the company hasn't said anything. "Like a giant burden has been lifted from my shoulders." ![]() ![]() "It's nice to be able to say it," he says. The console, he tells me, will be called PlayStation 5. With such unwavering consistency, the name of the next iteration has been a question only in the most technical sense-but Sony Interactive Entertainment CEO Jim Ryan is still ready to answer it. No "Super," no "Max," no "Code Red Xtreme" just PlayStations 2, 3, and 4. Ever since the original PlayStation hit the market in 1994, Sony's series of videogame consoles has stuck to the numbers.
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